![]() ![]() There are also tough gangs like the 13 Devils to compete against as well. Occasionally, you'll be challenged by УbossesФ Ц there's the Wanderers a team of.well.wanderers who only will race you at specific intervals that are affected by your PS2 internal clock sometimes, or by what rivals you defeat. Defeat some of them, and you might get to unlock their car. As said before, there are a handful of rival gangs to race against Ц defeating the 5 flunkies will let you race against the leader Ц who normally is pretty darn hard. How this is possible is beyond me (without violating trademarks), but hey it helps figure out which car is which.īack to the racing part Ц there's over 100 miles of road to race on, most of which gets unlocked later on in the game, after playing the same 8 different areas over and over, knocking off as many drivers as possible. Perhaps there is no Toyota or Nissan license, but the car models of Skylines, Celicas, and Supras are exact copies of the real thing. There are 125 cars in TXR0 to play with Ц and while they aren't licensed cars, any car buff or even a Gran Turismo fan will be able to pick out each car. It keeps the core of racing, but mixes in a much different way of doing that racing. ![]() The concept is incredibly unique and different. This element is very RPG-ish Ц making TXR0 sort of a hybrid Fighting Game/RPG. ![]() The car just feels so much different and handles so much differently than before. And like GT (especially GT3), you can easily tell the changes in the car after modifications, from handling to speed or acceleration. Then you can tune your ride like GT and go out and see how it performs. When you win, you gain money for upgrading your car a la Gran Turismo Ц you can get engine upgrades, tire upgrades, or even aerodynamic upgrades. Conceivably, you can be way ahead and lose if you're a clumsy driver. The bar diminishes depending on how far the loser is behind, and points get docked if you run into walls or other cars. Mano-a-mano, one on one, you race through the streets until your fighting game-like energy bar runs out. When you find a driver from one of a handful of rival gangs, you flash your headlights at them, and it's on, baby. If you're curious, this is a real thing people do in Japan late at night, and was even the basis for the movie Fast and the Furious. Instead of just going around and racing other cars, you drive through the streets of Tokyo looking for other street racers. What makes it so new and fresh? The approach. If you played the DC version you don't need to bother, but if you haven't (like me) it's a whole new type of racer. Tokyo Xtreme Racer Zero is really a port of Tokyo Xtreme Racer 2 from the Dreamcast, with the added 2-player battle mode mixed in, along with graphical touch-ups all over. It's a rare white-knuckle game that either will hook you or bore you, but it's worth a try. It's got a lot of nagging flaws and some boring lapses, but on the whole it's an entertaining game when things pick up. While truly only a sequel to Tokyo Highway Battle on PSOne, TXR0 is still a very different experience than racers like Gran Turismo. So is the case with Tokyo Xtreme Racer Zero, one of the latest PlayStation 2 racing games. Thus, when a racing game mixes in some unique and creative traits to the usual fare, it's easy to stand out. There's just not much to do besides putting a handful cars on a road and let you bump, grind and powerslide and see who comes out on top. It's hard to make a racing game unique, especially when realism is concentrated on heavily. ![]()
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